Viaje a la tierra del Quebracho

Polishing your own tool

Or the importance of doing this film with free tools.

By Manuel Quiñones

Once we defined that the short film would be made in traditional animation, trying to recover the forgotten methods, we had to decide on the tool. One possibility was to do as in the old days, using pencil and paper, but quickly dismiss it because it would have involved a significant cost of material and scan time, and difficult to preview and fix. As I am interested in free software and I am also a programmer, I was aware of the great application “MyPaint (MyPaint)” http://mypaint.intilinux.com/, which closely mimics the drawings done in pencil on paper, and other media as oil or watercolor. Then I started from it and added the ability to do animation. MyPaint has a very simple interface, is free software so I can modify it without problems, and is written in the programming language that I like, Python.

The first weeks of the project were difficult because the little program was not quite ready. It was hard to use, and we often had to stop and recover files and correct programming bugs, something that annoyed a lot and prevented moving. Even appeared the uncertainty of whether it was worthwhile to keep trying, or use a conventional tool (or ultimately pencil, paper and scanner). So instead of spending off-hours in programming work, I began to spend time at the same workshop, and receive help from the animators. Now, after a while, I see what we were really doing was polishing our own tool between ourselves. Everyone contributed with comments, “a shortcut would be better to go the next keyframe”, “If you do such a thing the file gets broken” and so on. I think the experience was great and according to the spirit of appropriation of free software, build on what already exists for not reinventing the wheel. And it can serve others. A salute to the great beta-tester, Ariana, who was making program crash even when it seemed that everything was solved, heh.

Surely it is not better than commercial alternatives (yet!), but it is ours, and fills our needs! And anyone can continue adding to improve the tool!

Announced the project yet because I think it lacks a little, but the code is public and free for those who want to try:

https://gitorious.org/~manuq/mypaint/xsheet-mypaint

our animation program

Last modification date: Sept. 12, 2011, 4:26 p.m.
There are 4 comments
Sept. 13, 2011, 12:20 a.m. - By: Luciano - (permalink)


wow! buen trabajo, hacen falta buenas herramientas libres para animación 2D, se podrá compilar para OSX?. Saludos

Sept. 13, 2011, 12:26 a.m. - By: Chaos - (permalink)


felicidades! es genial tu experiencia!

Sept. 13, 2011, 10:47 p.m. - By: NicoEchániz - (permalink)


yo no soy dibujante, pero en alguna época me dediqué a la animación 3D ... tuve el privilegio de ser uno de los primeros en probar el desarrollo de manuq fuera de su equipo y la verdad que me impresionó muy bien :) felicitaciones por la iniciativa y por sostenerla hasta llegar a buen puerto! ...sé lo que cuesta :)

Sept. 15, 2011, 9:40 p.m. - By: YAFU - (permalink)


Hola. Buenísimo! te felicito! ¿No intentaste comunicarte con los desarrolladores de MyPaint para incorporarte (aunque no sea fulltime) al proyecto, incluyendo las nuevas características? Personalmente no soy partidario de los forks antes de haber agotado las conversaciones con los desarrolladores originales para incorporar funcionalidades. Te comento que en MyPaint son muy abiertos, tienen muy en cuenta pedidos de conocidos artistas en el mundo del software libre, como Ramón Miranda y David Revoy. Además, cuanto más desarroladores trabajando en un mismo proyecto organizado, mejor. Saludos.

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